While working on Modern Warfare, I had the opportunity to design the weapon attachments screen, also known as the 'Gunsmith'. The UX and UI art pass were iterated on many times until arriving at a version of the UX that focused primarily on the weapon, swapping the attachments feeling like tangible interaction.
Version 1:
Version 1:


Version 2:


Version 3:



Version 4: Final UX

Final: Game engine implementation of the Gunsmith UI

