While working on Modern Warfare, I had the opportunity to design the weapon attachments screen, also known as the 'Gunsmith'. After being briefed by the game designer on the feature, the UX and UI art were iterated on many times. Eventually I arrived at a version that focused primarily on the weapon, swapping the attachments feeling like tangible interaction.
Version 1: UX wireframe
Version 1: UX wireframe

Version 1: UI art mockup

Version 2: UX wireframe

Version 2: UI art mockup

Version 3: UX wireframe

Version 3: UI art mockup

Version 4: UX wireframe

Version 4: UI art pass

Final: Game engine implementation

Animation demonstrating the menu functionality
