While working on Modern Warfare, I had the opportunity to design the weapon attachments screen, also known as the 'Gunsmith'. The UX and UI art pass were iterated on many times until arriving at a version of the UX that focused primarily on the weapon, swapping the attachments feeling like tangible interaction. 

Version 1:
Version 2:
Version 3:
Version 4: Final UX
Final: Game engine implementation of the Gunsmith UI

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