In 2010 I worked with Propaganda Games to design the UI on Pirates of the Caribbean: Armada of the Damned (Xbox 360, PS3 and PC). The game was announcement at 2009's Electronic Entertainment Expo, where it received a positive response. Sadly the game was cancelled several months before its planned release date.
The UI aesthetic was inspired by classic pirate looks; torn black sails, old parchment maps and hordes of treasure.
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Torn parchment helped establish a really fun and thematic appearance in our UI. Learning how to create this look played a big role in some of my future UI projects, especially on Telltale's The Walking Dead: Season One.
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On top of creating the UI graphics, I modeled and animated a variety of flags in 3DS Max for some of the more dramatic of the popups in the game, like the 'Discovery' flag below.
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We drew inspiration for the icons from Disney style guides as well as from graphic novels.
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The Quest Log was a real challenge to create as the pages had to flip convincingly.
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Below you can see some footage of the E3 demo.