Nat Dart
Lead UX/UI Designer @ Ubisoft San Francisco
I build and ship world class UX/UI for AAA Video Games. Lately I've been leading a team of UX/UI Designers on a large-scale, multi-platform, live-service game called XDefiant.
Ubisoft San Francisco
Lead UX/UI Designer
May 2022 – Present
XDefiant (Console, PC)
• Create wireframes, mockups and UI style guide.
• Implement optimal workflows for the UX/UI team and provide documentation.
• Lead UI design across a team of 30+ Designers worldwide, directly managing 7 people.
• As the department lead, maintain communication between stakeholder and individual UX/UI groups.
• Expand the UI feature set, ensure live-service scope and provide staffing solutions by partnering with co-devs and outsourcers.
Lead UX/UI Designer @ Ubisoft San Francisco
I build and ship world class UX/UI for AAA Video Games. Lately I've been leading a team of UX/UI Designers on a large-scale, multi-platform, live-service game called XDefiant.
Ubisoft San Francisco
Lead UX/UI Designer
May 2022 – Present
XDefiant (Console, PC)
• Create wireframes, mockups and UI style guide.
• Implement optimal workflows for the UX/UI team and provide documentation.
• Lead UI design across a team of 30+ Designers worldwide, directly managing 7 people.
• As the department lead, maintain communication between stakeholder and individual UX/UI groups.
• Expand the UI feature set, ensure live-service scope and provide staffing solutions by partnering with co-devs and outsourcers.
Treyarch
Senior UI Artist
Nov 2019 – May 2022
Senior UI Artist
Nov 2019 – May 2022
Call of Duty: Vanguard (Console, PC)
Call of Duty Black Ops: Cold War (Console, PC)
Call of Duty Black Ops: Cold War (Console, PC)
• Developer of UI features from ideation to ship
• UX/UI Intern Program Director
• UX/UI Intern Program Director
Infinity Ward
Senior UI Artist
Nov 2018 – Nov 2019
Call of Duty: Warzone (Console, PC)
Call of Duty: Modern Warfare (Console, PC)
Senior UI Artist
Nov 2018 – Nov 2019
Call of Duty: Warzone (Console, PC)
Call of Duty: Modern Warfare (Console, PC)
• Designed the UI Style Guide
• Created UI art comps, graphics and animations to support front-end and HUD
• Reviewed all implemented UI to ensure consistency
• Provided daily artistic feedback to artists and designers
• Created UI art comps, graphics and animations to support front-end and HUD
• Reviewed all implemented UI to ensure consistency
• Provided daily artistic feedback to artists and designers
Motiv
UX/UI Designer
Feb 2018 – May 2018
Motiv App (Mobile)
UX/UI Designer
Feb 2018 – May 2018
Motiv App (Mobile)
• Created UX wireframes, UI comps and art assets.
• Built an interactive prototype of the app using Invision.
• Built an interactive prototype of the app using Invision.
Anki
Lead UX/UI Designer
Mar 2015 – Feb 2018
Lead UX/UI Designer
Mar 2015 – Feb 2018
Overdrive (Mobile)
Overdrive Fast & Furious Edition (Mobile)
Cozmo (Mobile)
Overdrive Fast & Furious Edition (Mobile)
Cozmo (Mobile)
• Lead a team of artists that created characters, 3D models and UI graphics
• Created and maintained the UI style guide.
• Implemented graphics and built UI components in Unity.
• Created and maintained the UI style guide.
• Implemented graphics and built UI components in Unity.
KIXEYE
Senior UI Artist
March 2014 - March 2015
Senior UI Artist
March 2014 - March 2015
War Commander: Rogue Assault (Mobile)
• I created UI Designs for the HUD, map screen, inventories, micro-transactions, menus, buttons and icons.
• Working within Unity, I built UI components matching the functionality and appearance of approved designs.
• Working within Unity, I built UI components matching the functionality and appearance of approved designs.
Electronic Arts
User Experience Designer
June 2012 - Feb 2014
User Experience Designer
June 2012 - Feb 2014
Dawngate (PC)
• Developed the UX/UI with low and high fidelity mockups and prototypes.
• Established a UI Style Guide by pulling from the art mockups.
• Working with two engineers, built all UI components using Flash and Scaleform.
• Established a UI Style Guide by pulling from the art mockups.
• Working with two engineers, built all UI components using Flash and Scaleform.
Telltale Games
UX/UI Designer
June 2011 - July 2012
UX/UI Designer
June 2011 - July 2012
The Walking Dead: Season One (Console, PC, Mobile)
Law and Order: Legacies (Mobile)
Jurassic Park (Console, PC, Mobile)
Sam and Max: Beyond Time and Space (Console, PC, Mobile)
Tales of Monkey Island (Mobile)
The Wolf Among Us: Season One (Console, PC, Mobile)
• Established the UX/UI with low and high fidelity mockups and prototypes.
• Implemented art and animation into the game build using the studio's proprietary Telltale Tool.
• Developed the UI for several games simultaneously
• Designed packaging and marketing materials.
Law and Order: Legacies (Mobile)
Jurassic Park (Console, PC, Mobile)
Sam and Max: Beyond Time and Space (Console, PC, Mobile)
Tales of Monkey Island (Mobile)
The Wolf Among Us: Season One (Console, PC, Mobile)
• Established the UX/UI with low and high fidelity mockups and prototypes.
• Implemented art and animation into the game build using the studio's proprietary Telltale Tool.
• Developed the UI for several games simultaneously
• Designed packaging and marketing materials.
Disruptive Publishers
UI Artist
Jan - July 2011
UI Artist
Jan - July 2011
• Developed a variety of UI art styles to theme the look of the Sony Playstation XMB.
• Created dynamic Playstation themes for Capcom, Paramount Pictures, MLB, NHL and NCAA.
• Built UI graphics and 3D animations and implemented them using Maya and XML.
• Created dynamic Playstation themes for Capcom, Paramount Pictures, MLB, NHL and NCAA.
• Built UI graphics and 3D animations and implemented them using Maya and XML.
Propaganda Games
UX/UI Designer
April - Nov 2010
UX/UI Designer
April - Nov 2010
Pirates of the Caribbean: Armada of the Damned (PS3, XBOX 360, PC)
• This 10 month contract unfortunately ended with the studio closure and the cancellation of the game, but my time Propaganda was a solid education in AAA game development.
• Together with the lead UI Artist and Art Director, we developed the UX and the UI art style.
• I created UI comps for all front-end and in-game UI, designed icons, fonts, and animations. I implemented everything using Maya, Scaleform and Flash.
• Together with the lead UI Artist and Art Director, we developed the UX and the UI art style.
• I created UI comps for all front-end and in-game UI, designed icons, fonts, and animations. I implemented everything using Maya, Scaleform and Flash.
Magmic Games
Lead Artist
Nov 2006 - March 2010
Lead Artist
Nov 2006 - March 2010
The New York Times: Crossword (iOS, Blackberry)
The New York Times: Sudoku
Guitar Hero Mobile
Solitaire Legends
Spades King
Cribbage King
Texas Hold ‘Em King Poker 2
Rubik’s Cube
Bass Assassin 2
The New York Times: Sudoku
Guitar Hero Mobile
Solitaire Legends
Spades King
Cribbage King
Texas Hold ‘Em King Poker 2
Rubik’s Cube
Bass Assassin 2
• Our team of 5 created games for Blackberry, Windows Mobile and eventually iOS in the early years of mobile game development.
• I developed the UI from initial concept sketches to final assets and implementation.
• For many of the games I also created splash screen illustrations and marketing materials
• I developed the UI from initial concept sketches to final assets and implementation.
• For many of the games I also created splash screen illustrations and marketing materials
Education
Emily Carr University of Art, Media & Design
Bachelor of Media Arts: Animation
2004 - 2008
2004 - 2008
Sinclair Secondary School
High School Diploma: Honors
1999 - 2003
1999 - 2003
Awards
Games Critics Award
Best Online Multiplayer at E3
Shared with Infinity Ward - Call of Duty Modern Warfare
Best Online Multiplayer at E3
Shared with Infinity Ward - Call of Duty Modern Warfare
BAFTA Games Awards - 2013
BAFTA "Best Mobile and Handheld Game"
Shared with Telltale Games - The Walking Dead
16th Annual DICE Game Awards
Adventure Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead
VGA - Spike Video Game Awards
2012 Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead
BAFTA "Best Mobile and Handheld Game"
Shared with Telltale Games - The Walking Dead
16th Annual DICE Game Awards
Adventure Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead
VGA - Spike Video Game Awards
2012 Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead