Nat Dart 
Lead UX/UI Designer @ Skydance Interactive
As a veteran designer with over 20 years in the video game industry, I’ve made it my career delivering best in class UX and UI. An experienced leader, I’m comfortable managing teams both large and small, including outsourcers. The games I work on benefit from my wealth of knowledge in accessibility and usability design. I have a deep understanding of UE5, Unity and many proprietary game engines. A strong individual contributor, I can own the UI pipeline from wireframe concept and art mockups to polished implementation. Figma, Miro and Adobe CC are my daily tools that get the job done.
Skydance Interactive
Lead UX/UI Designer

April 2025 - Present

Marvel 1943: Rise of Hydra (PS5, Xbox, PC)
Behemoth: Rites of Wrath (Meta Quest VR)
Unannounced Game (VR)


• UX/UI Department Lead; managing multiple teams of co-developers
• UX Design; wireframes, flows, prototyping, user testing, research
• UI Art; mockups, icons, framing, fonts
• UE5 Implementation; build asset libraries, create functional UI components
Ubisoft San Francisco
Lead UX/UI Designer
May 2022 – April 2025

XDefiant (Console, PC)

• Create wireframes, mockups and UI style guide.
• Implement optimal workflows for the UX/UI team and provide documentation.
• Lead UI design across a team of 30+ Designers worldwide, directly managing 7 people.
• As the department lead, maintain communication between stakeholder and individual UX/UI groups.
• Expand the UI feature set, ensure live-service scope and provide staffing solutions by partnering with co-devs and outsourcers.
Treyarch
Senior UI Artist
Nov 2019 – May 2022
Call of Duty: Vanguard (Console, PC)
Call of Duty Black Ops: Cold War (Console, PC)
• Developer of UI features from ideation to ship
• UX/UI Intern Program Director
Infinity Ward
Senior UI Artist
Nov 2018 – Nov 2019

Call of Duty: Warzone (Console, PC)
Call of Duty: Modern Warfare (Console, PC)
• Designed the UI Style Guide
• Created UI art comps, graphics and animations to support front-end and HUD
• Reviewed all implemented UI to ensure consistency 
• Provided daily artistic feedback to artists and designers
Motiv
UX/UI Designer
Feb 2018 – May 2018

Motiv App (Mobile)
• Created UX wireframes, UI comps and art assets.
• Built an interactive prototype of the app using Invision. 
Anki
Lead UX/UI Designer
Mar 2015 – Feb 2018
Overdrive (Mobile)
Overdrive Fast & Furious Edition (Mobile)
Cozmo (Mobile)
• Lead a team of artists that created characters, 3D models and UI graphics
• Created and maintained the UI style guide.
• Implemented graphics and built UI components in Unity.
KIXEYE
Senior UI Artist
March 2014 - March 2015
War Commander: Rogue Assault (Mobile)
• I created UI Designs for the HUD, map screen, inventories, micro-transactions, menus, buttons and icons.
• Working within Unity, I built UI components matching the functionality and appearance of approved designs.
Electronic Arts
User Experience Designer
June 2012 - Feb 2014
Dawngate (PC)
• Developed the UX/UI with low and high fidelity mockups and prototypes. 
• Established a UI Style Guide by pulling from the art mockups.
• Working with two engineers, built all UI components using Flash and Scaleform.
Telltale Games
UX/UI Designer
June 2011 - July 2012
The Walking Dead: Season One (Console, PC, Mobile)
Law and Order: Legacies (Mobile)
Jurassic Park (Console, PC, Mobile)
Sam and Max: Beyond Time and Space (Console, PC, Mobile)
Tales of Monkey Island (Mobile)
The Wolf Among Us: Season One (Console, PC, Mobile)


• Established the UX/UI with low and high fidelity mockups and prototypes. 
• Implemented art and animation into the game build using the studio's proprietary Telltale Tool.
• Developed the UI for several games simultaneously 
• Designed packaging and marketing materials.
Disruptive Publishers
UI Artist
Jan - July 2011
• Developed a variety of UI art styles to theme the look of the Sony Playstation XMB.
• Created dynamic Playstation themes for Capcom, Paramount Pictures, MLB, NHL and NCAA.
• Built UI graphics and 3D animations and implemented them using Maya and XML.
Propaganda Games
UX/UI Designer
April - Nov 2010
Pirates of the Caribbean: Armada of the Damned (PS3, XBOX 360, PC)
• Developed the UX and the UI art style in partnership with the lead UI Artist and Art Director
• I created UI comps for all front-end and in-game UI, designed icons, fonts, and animations. I implemented everything using Maya, Scaleform and Flash.
Magmic Games
Lead Artist
Nov 2006 - March 2010
The New York Times: Crossword (iOS, Blackberry)
The New York Times: Sudoku
Guitar Hero Mobile
Solitaire Legends
Spades King
Cribbage King
Texas Hold ‘Em King Poker 2
Rubik’s Cube
Bass Assassin 2
• Our team of 5 created games for Blackberry, Windows Mobile and eventually iOS in the early years of mobile game development.
• I developed the UI from initial concept sketches to final assets and implementation. 
• For many of the games I also created splash screen illustrations and marketing materials
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Education
Emily Carr University of Art, Media & Design
Bachelor of Media Arts: Animation
2004 - 2008
Sinclair Secondary School
High School Diploma: Honors
1999 - 2003
Awards
Games Critics Award - 2019
Best Online Multiplayer at E3
Shared with Infinity Ward - Call of Duty Modern Warfare
BAFTA Games Awards - 2013
BAFTA "Best Mobile and Handheld Game"
Shared with Telltale Games - The Walking Dead

16th Annual DICE Game Awards - 2012
Adventure Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead

VGA - Spike Video Game Awards - 2012
2012 Game of the Year "The Walking Dead"
Shared with Telltale Games - The Walking Dead

Adobe Design Achievement Awards - 2008
Animation - Honorable Mention
The Nature of Battle

Telltale Animation Scholarship - 2008
Animation - 3rd Place
The Nature of Battle
Film Festivals & Broadcast
PBS - KCTS 9  - 2011
Short Animation
The Nature of Battle - Nat Dart - Director
Telluride Mountainfilm - 2011
Short Animation
The Nature of Battle - Nat Dart - Director

New York International Children's Film Festival - 2010
Short Animation
The Nature of Battle - Nat Dart - Director

Toronto Naked Frames Animation Festival - 2010
Short Animation
The Nature of Battle - Nat Dart - Director

Toronto International Film Festival: Sprockets - 2009
Short Animation
The Nature of Battle - Nat Dart - Director
Festival International Des Tres Courts - 2008
Short Animation
The Nature of Battle - Nat Dart - Director

Local Sightings Film Festival - 2008
Short Animation
The Nature of Battle - Nat Dart - Director

Vancouver International Film Festival - 2008
Short Animation
The Nature of Battle - Nat Dart - Director

Ottawa International Animation Festival - 2008
Short Animation
The Nature of Battle - Nat Dart - Director
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