One of the coolest experiences I've had in gaming was The Walking Dead. While I was primarily a UI Artist on the game, I also earned credits for animation and even voice acting! The launch of The Walking Dead was a huge milestone for me, and the success created many opportunities for me to continue pursuing my career in UI Design.
The team built upon lessons learned from the previous game, Jurassic Park. A standout UI improvement was the selection reticle, a huge change from previous "point and click" adventure games. It replaced static object icons with a dynamic wheel that offered players multiple choices, boosting engagement. This feature became a staple in all Telltale games after.
The team built upon lessons learned from the previous game, Jurassic Park. A standout UI improvement was the selection reticle, a huge change from previous "point and click" adventure games. It replaced static object icons with a dynamic wheel that offered players multiple choices, boosting engagement. This feature became a staple in all Telltale games after.
To capture the post-apocalyptic vibe, I created all handmade textures for the worn UI aesthetic; bloodstains, butcher paper and newsprint. As the project wrapped, I even got to lend my voice to the zombies, guided by Audio Lead Lazar Levine—a career highlight!