In 2019 I began working with Treyarch on Call of Duty Black Ops: Cold War. This was by far the largest AAA game I've ever worked on, but in many ways was a continuation of the work that I started on Modern Warfare.

On this project I was able to own UI features from start to finish. I developed the the UX with low and high-fidelity wireframes, created graphics and implemented components using the proprietary engine. While I worked on many features across the front-end, I especially enjoyed developing the UX and UI for the vehicles and scorestreaks. 
I also had the opportunity to continue my work on the Battle Pass, which I initially created for Modern Warfare and Warzone. For each of the 6 seasons I developed themes with a UI art style that was driven by the story narrative.

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