In 2019 I began working with Treyarch on Call of Duty Black Ops: Cold War. With this game I was able to own UI features from start to finish, with a lot of polish added. In many cases I was asked to create the UX, UI Art, and build everything within the proprietary game engine.
I also had the opportunity to continue my work on the Battle Pass, which I initially created for Modern Warfare and Warzone. For each of the 6 seasons I developed themes with a UI art style that I conceptualized based on the story narrative.
Creating the scorestreak UI was a real pleasure, as I got to break from style guide principles and and explore an art style that matched the fiction of those Cold War era weapons and vehicles.















