In 2019, during the production of Modern Warfare, the "CP" team at Infinity Ward began tinkering with a co-op mode set in a large scale map. Designed around an open world sandbox, it was a way for designers to experiment with various game modes. Raven Software picked up the baton and pushed this game mode to a final product, what we now know as Warzone. I created the UI style guide and developed high-fidelity wireframes for screens and features across the front-end. 

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