• USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT
NAT DART
  • USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT

Call of Duty: Warzone

In 2019, during the production of Modern Warfare, the "CP" team at Infinity Ward began tinkering with a co-op mode set in a large scale map. Designed around an open world sandbox, it was a way for designers to experiment with various game modes. Raven Software picked up the baton and pushed this game mode to a final product, what we now know as Warzone. I created UI mockups for screens and features across the front-end and in-game. 

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