Dawngate was an Multiplayer Online Battle Arena (MOBA) game that began development back in 2012. Created by our small and scrappy team at Waystone Games, with the support of our publisher Electronic Arts. Dawngate was a free-to-play game for PC and as such had plenty of community involvement early on. Throughout alpha and beta the game operated as a live service game.
This was my first career experience creating and presenting UX documents; the wireframes and flow diagrams necessary to build out a front-end and HUD. I worked closely with our UI engineering team to ensure all of the components and screens were built to spec. After establishing this structure and achieving functionality within the UI we took an art pass across the UI, creating art comps for all UI components and screens. I implemented all of the artwork using Flash and Scaleform. It was a pleasure to dust off my old Flash skills to create fun animations within the UI Victory and Defeat screens. 
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