• USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT
NAT DART
  • USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT

War Commander: Rogue Assault

In 2014 I worked with KIXEYE as a Senior UI Artist on the mobile game War Commander: Rogue Assault. The brief was to design an interface with a near future mil-sim aesthetic. My primary assignment was to design the World Map, which was meant to resemble an XR war-gaming simulation. I created concept art, wireframes and UI graphics, implementing everything in Unity.

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