XDefiant was a free-to-play first-person shooter developed by Ubisoft San Francisco that launched in May 2024. With XDefiant, Ubisoft had one of their biggest ever game launches, attracting over 11 Million players in the first two weeks.
As the Lead UX/UI Designer, I managed a team in creating the user interface, as well as establishing accessibility and usability design for the game. As an individual contributor, I created low and high fidelity wireframes, mapping out the UX flow in Miro. In providing documentation for the team, I created the UI Style Guide. Later on, I supported monetization by art directing product content; such as animated player cards, emojis, badges, rank trophies and emblems.
The UI team worked hard to champion accessibility and localization needs in XDefiant. Towards the end of the project we had a chance to sit down for an interview on the subject.
As the Lead UX/UI Designer, I managed a team in creating the user interface, as well as establishing accessibility and usability design for the game. As an individual contributor, I created low and high fidelity wireframes, mapping out the UX flow in Miro. In providing documentation for the team, I created the UI Style Guide. Later on, I supported monetization by art directing product content; such as animated player cards, emojis, badges, rank trophies and emblems.
The UI team worked hard to champion accessibility and localization needs in XDefiant. Towards the end of the project we had a chance to sit down for an interview on the subject.
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