• USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT
NAT DART
  • USER INTERFACE
  • XDefiant
  • Call of Duty: Modern Warfare
  • Call of Duty: Cold War
  • Call of Duty: Warzone
  • Call of Duty: Vanguard
  • War Commander: Rogue Assault
  • Telltale's: The Walking Dead
  • Anki Overdrive: Fast & Furious Edition
  • Anki Overdrive
  • Motiv
  • Dawngate
  • Anki Cozmo
  • Armada of the Damned
  • Jurassic Park: The Game
  • USER EXPERIENCE
  • Fantasy VR Game
  • XDefiant - UI Style Guide
  • Modern Warfare - Gunsmith UX
  • Modern Warfare - UI Style Guide
  • FILM
  • The Nature of Battle
  • Chad Kichula - Another Love
  • PRODUCT DESIGN
  • Anki Overdrive
RESUME
LET'S CHAT

Anki Overdrive

In 2015 I designed the UX/UI for a robotic slot-car game; Anki Overdrive. In building the app, I created wireframes and art mockups, establishing the UX flow for the front-end and gameplay. Everything I designed I implemented myself in Unity.
Product advertisement showing gameplay
These are some of the UI Art Mockups I created for the app.
Icons I created for the Achievements. Drawn in Photoshop and Illustrator.

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