The Walking Dead (2012)
Telltale Games
My time at Telltale Games played a career-defining moment for me as a UX designer and UI artist, shaping interactive narrative experiences across some of the studio’s most iconic and acclaimed titles, one of which was The Walking Dead.

I owned UX and UI development end-to-end, from early flow design and visual language through to in-engine implementation within the studio’s proprietary toolset. My work also extended into packaging design, and in a unique creative contribution, I even performed voice work for zombie characters.
Telltale's The Walking Dead ended up becoming a huge success, winning multiple 'Game of the Year' awards and even a BAFTA for 'Best Mobile and Handheld Game'.
Below are UI Art Mockups, a user-flow diagram and the achievement icons that I created during the development of Telltale's The Walking Dead: Season One.

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